Contributed to the visual design of a mobile educational game created to introduce middle and high school students to computer science concepts. Inspired by the classic Karel the Robot programming model, the game allows players to guide a character through maze-like levels using simple programming commands.
The project focused on redesigning the visual experience of the game while maintaining the existing gameplay mechanics. Responsibilities included creating the visual assets, user interface design, and overall game flow, ensuring the interface was engaging, intuitive, and accessible for young learners.
The design emphasized a fun, colorful, and easy-to-understand environment that encourages students to explore programming logic through interactive problem-solving.
Scope of work:
UI/UX design for a mobile educational game
Creation of game visual assets and interface elements
Redesign of game layout and level interaction flow
Design of player navigation and command interface
Visual design tailored for middle and high school audiences